Experience

UX designer sketching
User testing session
Design system
Creative studio collaboration
Mobile prototype
Product launch

Experience spans four disciplines — how you're found, how it moves, how it responds, and how it all fits together

SEO / GEO

Get found

Structured to be found — by search engines and the AI answer engines replacing them.

Motion & 3D

Make it move

Scroll-triggered scenes, WebGL, and micro-interactions that turn a page into a place.

Interactive sites

Built to respond

Every hover, drag, and click considered — interfaces that react like they're alive.

Notifications
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UI / UX

Systems that scale

Tokens, components, and patterns so the product feels like one team built it.

Default

How we shape product experience

01

Frame

Align on jobs-to-be-done, risks, and what 'great' looks like for users and the business.

Framing workshops

Strategy framing

Journey framing

Journey mapping

Risk register

Risks & tradeoffs

Success signals

Success signals

02

Shape

Iterate flows, visual language, and content in tight loops with real usage signals.

Iterating UX flows

Flow iteration

Visual and motion explorations

Motion & type

Usability checks

Usability checks

Visual language

Visual language

03

Ship

Hand off living systems — specs, components, and playbooks your engineers can maintain.

Design handoff

Tokens & components

Implementation playbooks

Engineering playbooks

Accessibility

Accessibility baked in

Living documentation

Living specs

Tell us about the experience

Emailhello@lobster.digital
LocationOld St, London, UK
ResponseWithin 24 hours
Lobster